Commit Graph
4 Commits
Author SHA1 Message Date
aaaamoooo 6e82d0d06a feat(panel): customers stats strip with 3x-ui depletion semantics (round-2 #1)
GET /api/customers gains a summary object (total/online/depleted/
depletingSoon/disabled/enabled) computed server-side; the customers page
renders it as a six-cell stats strip above the toolbar.

Predicates aligned verbatim with 3x-ui client_paging.go:
- depleted = (limit>0 && used>=limit) || (expiry set && expiry<=now),
  counted regardless of status;
- depletingSoon = active && !depleted && (expiry within expireDiff days
  || remaining traffic < trafficDiff GB), thresholds from new settings
  expireDiff/trafficDiff with 3x-ui's factory default 0 (nobody counts
  until configured);
- enabled = status active; disabled = manual suspensions only.
Online reuses the existing 3-minute presence projection.

Golden diff confined to the additive summary keys; summary_test.go
covers every bucket with thresholds off (soon=0) and on (soon=2).
2026-10-20 20:56:28 +00:00
aaaamoooo 161a5d78d1 feat(web): UI batch — content width, latency removal, icon tooltips, avatar removal (round-2 #3/#5/#6/#9)
#3 .content: drop max-width:1460px centering, padding 24px full width
   (3x-ui content-area parity), 8px under the 760px breakpoint.
#5 servers page: remove latency column + average-latency stat cell
   (stats grid 4->3, table 15->14 cols incl. detail colspan/empty row).
#6 icon buttons: native title replaced by data-tip with a 3x-ui style
   bubble (black/white, rounded, arrow, body-level fixed layer so table
   scroll containers cannot clip it); customer QR tip renamed to 二维码;
   covers customers/servers/nodes rows, credentials pane, links pane,
   address eye toggle, drag grip, filter chip clear, logout, modal close.
#9 remove decorative topbar avatar span#avatar, its showApp assignment
   and the dead .avatar CSS rule. Refresh button untouched.

Golden re-captured: sole diff was errors.badSubscription body (the SPA
index.html served there) reflecting the avatar/data-tip changes.
2026-10-20 20:52:38 +00:00
aaaamoooo 80f1370f1b fix(panel-go): random ports roll once — sticky across edits (round-2 #7)
NormalizeNode re-selected ports whenever the request merely CONTAINED
port/serverId keys; the browser form always submits them (port=null in
random mode), so every save re-rolled both entry and exit ports. Now an
assigned port only moves on an explicit addressing change: mode switch to
random, a different fixed port value, or a server move where the port is
taken (fixed mode surfaces the 409). random->fixed pins the current port.

Regression: portlock_test.go (UI-shape payload saved twice, rename-only,
mode switches, fixed change/conflict, server move free/taken).
Golden re-captured: diff confined to nodePatchUiStyle/nodePatchJobs/
nodesAfterPatch/backup port leaves returning to the seed ports.
2026-10-20 20:48:58 +00:00
aaaamoooo d576219a27 test(panel-go): freeze Go golden behavior baseline (Node retired, difftest superseded)
Single-source Go from this round on: golden.mjs replays a fixed API script
against a Go panel seeded from the difftest seed DB and diffs every response
(learning-normalized) against golden.json. 25 sections: lists, credentials,
all subscription formats, deploy job payloads, usage/presence, UI-style node
PATCH, /api/system shape, backup, error cases.
2026-10-20 20:45:33 +00:00