Files
3x-ui-agent/internal/web/job/node_heartbeat_job.go
T
Muse 0ba1ec0596 3x-ui agent: 轻量节点 agent 化
- Agent 通过 token 向主控注册,心跳/拉取 xray 配置/上报流量
- 主控按节点下发完整 xray 配置(含出站+路由),agent 只应用不自建
- Agent 心跳同步更新节点在线状态;后台探针跳过 agent 托管节点
- 「添加节点」支持 Agent 类型,自动生成 token 并弹窗展示
- VLESS/SS2022 入站;同机测试支持 api_port 隔离
- 新增 install-master.sh / install-agent.sh 一键安装脚本
- systemd + OpenWrt procd 服务文件,docs/AGENT.md
2026-10-19 12:29:38 +00:00

142 lines
3.7 KiB
Go

package job
import (
"context"
"strconv"
"sync"
"time"
"github.com/mhsanaei/3x-ui/v3/internal/database"
"github.com/mhsanaei/3x-ui/v3/internal/database/model"
"github.com/mhsanaei/3x-ui/v3/internal/eventbus"
"github.com/mhsanaei/3x-ui/v3/internal/logger"
"github.com/mhsanaei/3x-ui/v3/internal/util/common"
"github.com/mhsanaei/3x-ui/v3/internal/web/service"
"github.com/mhsanaei/3x-ui/v3/internal/web/websocket"
)
const (
nodeHeartbeatConcurrency = 32
nodeHeartbeatRequestTimeout = 4 * time.Second
)
type NodeHeartbeatJob struct {
nodeService service.NodeService
running sync.Mutex
}
func NewNodeHeartbeatJob() *NodeHeartbeatJob {
return &NodeHeartbeatJob{}
}
func (j *NodeHeartbeatJob) Run() {
if !j.running.TryLock() {
return
}
defer j.running.Unlock()
nodes, err := j.nodeService.GetAll()
if err != nil {
logger.Warning("node heartbeat: load nodes failed:", err)
return
}
if len(nodes) == 0 {
return
}
sem := make(chan struct{}, nodeHeartbeatConcurrency)
var wg sync.WaitGroup
for _, n := range nodes {
if !n.Enable {
continue
}
wg.Add(1)
sem <- struct{}{}
n := n
common.GoRecover("node-heartbeat:"+n.Name, func() {
defer wg.Done()
defer func() { <-sem }()
j.probeOne(n)
})
}
wg.Wait()
if !websocket.HasClients() {
return
}
updated, err := j.nodeService.GetNodeTreeView()
if err != nil {
logger.Warning("node heartbeat: load nodes for broadcast failed:", err)
return
}
websocket.BroadcastNodes(updated)
}
func (j *NodeHeartbeatJob) probeOne(n *model.Node) {
// Agent-managed nodes are heartbeated via the agent token, not the
// legacy panel probe. Skip the probe so we don't clobber the
// agent-driven online status.
var agentCount int64
_ = database.GetDB().Model(&model.AgentNode{}).Where("node_id = ?", n.Id).Count(&agentCount).Error
if agentCount > 0 {
return
}
ctx, cancel := context.WithTimeout(context.Background(), nodeHeartbeatRequestTimeout)
defer cancel()
prevStatus := n.Status
patch, err := j.nodeService.Probe(ctx, n)
if err != nil {
patch.Status = "offline"
} else {
patch.Status = "online"
}
if updErr := j.nodeService.UpdateHeartbeat(n.Id, patch); updErr != nil {
logger.Warning("node heartbeat: update node", n.Id, "failed:", updErr)
}
publishNodeTransition(n, prevStatus, patch)
// Learn the nodes this node manages so the panel can surface them as
// transitive sub-nodes (#4983). Fresh context — the probe budget above may
// be spent. Drop them when the node is unreachable.
if patch.Status == "online" {
dctx, dcancel := context.WithTimeout(context.Background(), nodeHeartbeatRequestTimeout)
j.nodeService.RefreshDescendants(dctx, n)
dcancel()
} else {
j.nodeService.ClearDescendants(n.Id)
}
}
// publishNodeTransition emits node.down / node.up only on a genuine state change.
// An "unknown"/empty previous status (fresh start) is treated as not-online, so a
// node coming up for the first time fires node.up but never a spurious node.down.
func publishNodeTransition(n *model.Node, prevStatus string, patch service.HeartbeatPatch) {
if EventBus == nil {
return
}
var eventType eventbus.EventType
switch {
case prevStatus == "online" && patch.Status == "offline":
eventType = eventbus.EventNodeDown
case prevStatus != "online" && patch.Status == "online":
eventType = eventbus.EventNodeUp
default:
return
}
source := n.Name
if source == "" {
source = "node-" + strconv.Itoa(n.Id)
}
EventBus.Publish(eventbus.Event{
Type: eventType,
Source: source,
Data: &eventbus.NodeHealthData{
NodeId: n.Id,
LatencyMs: patch.LatencyMs,
CpuPct: patch.CpuPct,
MemPct: patch.MemPct,
XrayState: patch.XrayState,
XrayError: patch.XrayError,
},
})
}